

- #Sword coast legends mods dialog 64 Bit
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Practically, this is a little difference, as you don't spend much time in cities and mostly only come there only to trade and take/finish quests. In LE, even if you generally have ~60fps everywhere, you will most likely still have lower FPS inside/near the cities, especially if you have mods expanding them.
#Sword coast legends mods dialog 64 Bit
There's only one part where SE being 64 bit actually gives a noticeable FPS difference - cities. Performance: due to reasons mentioned above, LE doesn't have any memory issues in general anymore. Tldr: If you're aimed on a graphics enhancement most of all, LE is definitely a better pick. The difference is still really noticeable (and it's not guaranteed SE will ever catch up to LE in this matter). Here's a simple comparison of just some effects that SE ENB lacks, open imagine in fullsize. Additionally, parallax (3D look imitation for objects) for SE is supported only for terrain, while LE has a complete parallax support for all objects in general. SE has worse ENB graphics - the engine limitation towards ENB from DX11 on which SE runs (LE runs on DX9 that has much better ENB support) - which results in much less amount of ENB effects and so, directly worse graphics capabilities. Tldr: Stability is almost the same for both SE and LE today - you can run a fully stable heavy-modded game without issues in both versions, with LE having a slight benefit in a long timespan. Yet, this is a a pretty neglectable difference as you'll most likely spend many more hours of joyful modding the game's graphics and gameplay parts. But this is only about stability section itself - roughly said, if you can apply LE guide stability section in an hour, in SE you'll need 30 minutes. In return, SE requires a bit less stability mods (read - its stability section is shorter than LE one) and so, somewhat less time required for this part. This said, it doesn't mean SE will be crashing hard or something - but with medium-to-heavy modded game, you'll have sometimes have more headache with it.
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This said, SE is somewhat stable in a long-time perspective and when being heavy-modded and (some SE versions of massive mods being ported hastily or not by mod authors themselves which results in more bugs compared to LE versions of the mods, more crash cases generally throughout a game world which appeared in SE and never existed in LE to begin with).

Generally, when modded properly and if the stability section of the guide is applied, both Skyrim SE and LE are fully stable - there are no memory related crashes (until you overload your game with ridiculously heavy setup just too heavy for your system ofc, and unlike the popular misconceptions, LE doesn't have memory-related issues as well since late 2016 due to combination of ENBoost and Crash Fixes memory allocation upgrades), engine related crashes are fixed more or less equally too. You may want to understand the practical differences between them and which pros/cons each has: Many players also see the answer a somewhat obvious, but it's not quite like that. You may be asking yourself "which game version should I mod, LE or SE" (I have a complete modding guide for SE as well). Should you mod Skyrim SE or LE? Is there even a sense to mod SE over LE (or vice versa)?
#Sword coast legends mods dialog free
Modules will fit perfectly the people who don't have enough of free time to go through whole guide themselves. You can also quickly jump from section to section using the navigation menu in the right side of the page.īut here come another exciting part! Guide also has so called "modules" - a premade mod lists (don't confuse with mod packs please) for different tastes and goals - which you only need to mimic, without worrying about incompatibiities and other issues. To make guide navigation easier, I placed guide sections into so called "spoilers" - when you see "Show button - just click on it to expand corresponding group of mods. Immersion part contains mods that makes your playthrough more atmospheric and realistic in overall, be it survival, needs or atmostheric game design additions. Gameplay part is for magic/spells/perks/combat and many other mods that affect your gameplay variety and difficulty. Expansion contains list of mods that add new lands/dungeons/quests/armors and weapons and so on. This consists of three parts - Expansion, Gameplay and Immersion. Firstly I just wanted to share my combat mods load order for immersive and challenging playthrough, but then, as well as with Graphics guide I decided to create a wide list of Gameplay & Immersion mods for you guys, alongside with patches/fixes list and some my personal comments.

This is a second guide after Graphics one. Ever wandered which modding capabilities Witcher 3 has? Dive into ultimate TW3 modding now! About this guide:
